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Thursday, June 30, 2011

lesson 6-methods

6. Methods

Objectives:

To understand how

parameters are passed

into methods and how

values are returned

from methods

To understand the

difference between

instance methods and

static methods

To introduce the

concept of static

variables; the scope of

variables

To be able to program

recursive methods

Method Parameters

public class

BankAccount

{ …public void deposit

(double amount)

{ …

}

...

}

This method has two

formal parameters:

implicit parameter this;

explicit parameter

amount

myChecking.deposit

(allowance-200);

this = myChecking;

amount = allowance –

200;

Parameters

The parameter amount

is called an explicit

parameter because it

is explicitly named in

the method definition.

The parameter this

(the bank account

reference) is called an

implicit parameter

because it is not

explicit in the method

definition.

When you call a

method, you supply the

value for the implicit

parameter before the

method name,

separated by a dot (.),

and you supply the

values for the explicit

parameters inside

parentheses after the

method name:

implicitParameter.

methodName

(explicitParameter);

myChecking.deposit

(allowance - 200);

This method Call,

supply two actual

parameters or

arguments.

The object reference

stored in the variable

myChecking.

The value of the

expression allowance

– 200.

When a method is

called, the actual

parameter values are

computed and copied

into the formal

parameter variables.

public class

BankAccount

{… public void transfer

(BankAccount other,

double amount)

{ withdraw(amount);

other.deposit(amount);

}…

}

For example,

double allowance =

800;

momsSaving.transfer

(myChecking,

allowance);

this = momsSaving;

double allowance =

800;

momsSaving.transfer

(myChecking,

allowance);

Accessor Methods &

Mutator Methods

A method that

accesses an object

and returns some

information without

changing the object is

called an accessor

method.

For example, in the

BankAccount class,

getBalance is an

accessor method.

A method that

modifies the state of

an object is called a

mutator method.

For example, the

deposit/withdraw

methods are mutator

methods.

Static Methods

A static method or a

class method is a

method that does not

need an implicit

parameter.

A method that needs

implicit parameter is

called an instance

method because it

operates on a

particular instance of

an object.

For example, the sqrt

of the Math class is a

static method because

we don’t need to

supply any implicit

parameter.

The reason that we

want to write a static

method is because we

want to encapsulate

some computations

that involves only

numbers.

Static Method

Two floating-point

numbers x and y are

approximately equal

ifThe parameters are

only numbers and the

method doesn’t

operate on any objects

so we can make it into

a static method:

class Numeric

{ public static boolean

approxEqual(double x,

double y)

{ final double EPSILON

= 1E-14;

double xymax =

Math.max(Math.abs(x),

Math.abs(y));

return Math.abs(x - y)

<= EPSILON * xymax;
}…
}
Static Method
When calling the static
method, you supply the
name of the class
containing the method:
double r = Math.sqrt(2);
if
(Numeric.approxEqual
( r*r, 2))
System.out.println
(“Math.sqrt(2) squared
is apporx 2”);
The main method is
static because when
the program starts,
there isn’t any objects
yet.
The static method
means “class method”.
Call by Value/Call by
Reference
Trying to modify
numeric parameters
public static void
updateBalance(double
balance, double intRate)
{ double interest = balance
* intRate / 100;
balance = balance +
interest;
}
public static void main
(String[] args)
{ double savings = 10000,
rate = 5;
updateBalance(savings,
rate);
// savings is not updated
….
}
A method can modify
the state of object
parameters
public static void
updateBalance
(BankAccount account,
double intRate)
{ double interest =
account.getBalance() *
intRate / 100;
account.deposit
(interest);
}
public static void main
(String[] args)
{ BankAccount
collegeFund = new
BankAccount(10000);
double rate = 5;
updateBalance
(collegeFund, rate);

}
“numbers are passed
by value, objects are
passed by referece” is
not quite correct.
public static void
chooseAccount
(BankAccount
betterAccount,
BankAccount
candidate1,
BankAccount
candidate2)
{ if
(candidate1.getBalance
() >

candidate2.getBalance

())

betterAccount =

candidate1;

else

betterAccount =

candidate2;

}

public static void main

(String[] args)

{ BankAccount

collegeFund = new

BankAccount(10000);

BankAccount momAcc

= new BankAccount

(8000);

BankAccount

myAccount = null;

chooseAccount

(myAccount, momAcc,

collegeFund); // ?



}

public static

BankAccount

chooseAccount

(BankAccount

candidate1,

BankAccount

candidate2)

{ BankAccount

betterAccount;

if

(candidate1.getBalance

() >

candidate2.getBalance

())

betterAccount =

candidate1;

else

betterAccount =

candidate2;

return betterAccount;

}

public static void main

(String[] args)

{ BankAccount

collegeFund = new

BankAccount(10000);

BankAccount momAcc

= new BankAccount

(8000);

BankAccount

myAccount;

myAccount =

chooseAccount

(momAcc,

collegeFund); // ?



}

The return Statement

A method that has a

return type other than

void must return a

value, by executing

return expression;

Missing Return Value

public static int sign

(double x)

{ if (x < 0) return -1;
if (x > 0) return +1;

// Error: missing return

value if x == 0

}

Static Variables

public class

BankAccount

{ private double

balance;

private int

accountNumber;

private int

lastAssignedNumber;

}

public class BankAccount

{ private double balance;

private int

accountNumber;

privatestatic int

lastAssignedNumber;

}

How to initialize static

variables?

public BankAccount( )

{ lastAssignedNumber =

0; // ?



}

public class

BankAccount

{ … private static int

lastAssingedNumber =

0;

}

public class Math

{ … public static final

double PI = 3.

141592653589793238

456;

}

Math.PI

Static variable is

initialized with 0 (for

numbers), false (for

boolean), null (for

objects).

Variable Lifetime and

Scope

Four kinds of variables:

Instance variables,

Static variables, Local

variables, and

Parameter variables.

public void withdraw

(double amount)

{ if (amount <=
balance)
{ double newBalance =
balance - amount;
balance = newBalance;
}
}
Shadowing
public class Coin
{ public Coin(double
aValue, String aName)
{ value = aValue;
String name =
aName; // local
variable
}

private double value;
private String name; //
instance variable
public Coin(String
name, double value)
{ this.name = name;
this.value = value;
}
Calling One
Constructor from
Another
public class
BankAccount
{ public BankAccount
(double initialBalance)
{ balance =
initialBalance;
}
public BankAccount()
{ this(0);
}
}
Comments
/**
Computes the maximum
of two integers.
@param x an integer
@param y another
integer
@return the larger of the
two inputs
*/
public static int max(int x,
int y)
{ if (x > y)

return x;

else

return y;

}

javadoc MyProg.java

Recursion

public static int

factorial(int n)

{ if (n == 0)

return 1;

else

{ int result = n *

factorial(n - 1);

return result;

}

}

Exercise

Write an application

using classes and

methods to draw a fan

and to make its pedals

rotated

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